Pyromancer [Demo]
A downloadable game for Windows
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A top-down shooter for 7days7games challenge where I make 7 games within 7 days.
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Learn the ways of the fire and scorch hoards of enemies in this super simple top-down shooter.
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Controls:
WASD = Movement
Left Mouse Click = Fire/Select
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P.S. I made this in a rush, so it might be a bit unpolished and may contain some bugs.
Status | Prototype |
Platforms | Windows |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Authors | Wysteria Games, Necrowl |
Genre | Action |
Tags | 2D, fire, Magic, Top down shooter |
Download
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Click download now to get access to the following files:
pyromancer.zip 2 MB
Comments
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That was a nice, simple game - just like it said on the tin. :)
Having even those short animation loops on enemies helped the looks quite a bit. And the enemies having pattern other than “blindly homing in on the player” added to both survivability and challenge.
I only encountered one bug: I managed to walk through the western fence and couldn’t get back into the arena, even when I walked to the entry area.
If you ever want to make a remake of this challenge version or ever make something similar I have a few small suggestions that would hopefully be quick to implement. Most of these you most likely already thought about, but couldn’t enact because of the time constraints, but some may make it into your work in a future challenge:
oh wow thanks a lot for the suggestion, Ill be going around my games to polish them up once I'm done with my challenge, specially since I feel burnt out atm. also it seems like you've encountered some bugs with the mana regen and fence, I'll look into it.
I can imagine you feeling down after taking on such a challenge - you crazy person you. ;)
The main issue is the fence, since there’s nothing a player can do about it. I played a little more since my first post and managed to lock myself out of the arena through the gate area.
At the current state of development the mana regen is workable - it just could be designed differently to smoothen the experience. Something that you have probably thought about as well is the way mana is regenerated: From what I can tell the character receives [mana upgrades] mana every set number of seconds. My personal expectation would have been that it works the other way around. Having the regeneration tics so far apart from each other adds to the challenge, which in turn gives more satisfaction when progressing. But as it is currently that still leaves a phase where you shuffle around awkwardly and wait for the mana to do something - there’s a hard cap of “1 mana bar”, which means these situations never really go away. If you want to keep the way the tic currently works, an alternative solution would be having sort of an “amber shot” that doesn’t really do much damage (maybe 0.2 of the starter fireball damage) but gives the player something to do while they wait. You could also add a Woosh! sound when the mana gets refilled, so the player doesn’t waste their fireball when they were spam-ambering away.
oh you mean a weak attack when your mana is empty. sounds like a great idea definitely better than shuffling around.